F L I G H T-L I N E C E N T E R
H O W-T Os
Okay, this area is sort of a "How do you do this?............." area. I have included several blocks of instructions for the users who aren't sure exactly what to do, such as installing aircraft scenery, gauges, etc. If you have a question not explained here, please feel free to leave a message and I will try to get an answer for you.

NOTICE: I do NOT claim to be a trained person nor do I claim to be a professional at doing the following
procedures. I have done them by the knowledge I have gained from using FS98 and by experimentation. I
accept NO responsibilities for what may happen to your computer or any software or hardware attached.
Use at your own risk.
Situation #1:
I would like to install aircraft for Flight Simulator 98. How do I do it?
First of all, FS98 aircraft are stored under your FS98 root folder in the
folder <AIRCRAFT>. If you look in the <AIRCRAFT> folder, you will notice that
each plane has its OWN folder. Ex: <AIRCRAFT>--><LEAR45> would be the
directory for the Learjet 45. Under the planes own folder, there are 4 more
folders: <PANEL>, <SOUND>, <MODEL>, <TEXTURE>. Upon downloading an aircraft
file, you should see AT LEAST the following files in the archive: PANEL.CFG,
SOUND.CFG, AIRCRAFT.CFG, MODEL.CFG, xxxx.AIR, xxxx.MDL, xxxx.xAF. If you see
others, ignore them for the moment. Now, what you want to do is go back to
your <AIRCRAFT> folder and create a sub-folder by the name of the aircraft
you are installing. Ex: American Airlines 737-200 could be something like
<AA737200>. Now, goto the sub-folder you just created and create the 4
sub-folders: <PANEL>, <SOUND>, <MODEL>, <TEXTURE>. Now, extract the files
from your archived aircraft file to the following:
| File Name | File Description | Directory | NOT USED |
| PANEL.CFG | Panel Configuration | <PANEL> | N/A |
| SOUND.CFG | Sound Configuration | <SOUND> | N/A |
| AIRCRAFT.CFG | Aircraft Configuration | <xxxxxxx> | N/A |
| MODEL.CFG | Aircraft Model Configuration | <MODEL> | N/A |
| xxxx.AIR | Aircraft Data File | <xxxxxxx> | N/A |
| xxxx.MDL | Aircraft Model Data File | <MODEL> | N/A |
| xxxx.xAF | Aircraft Texture Files | <TEXTURE> | N/A |
NOTE: The <xxxxx> indicates the directory you created for your aircraft.
Once you have extracted the above files to their correct directories, your
aircraft is ready to fly. Happy flying!!!
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Situation #2:
My aircraft file came with sound files or I downloaded them separately. What do I do with them?
Okay, this is a bit easier to do. Complete the procedure given in SITUATION
#1. Now, the sound files used by FS98 are WAV files. If your sound files
are archived into their own file or with the aircraft files, you should still
see several WAV files and a SOUND.CFG file. Extract these files to the
<SOUND> directory of the aircraft you wish to apply these sounds to. That's
it!!
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Situation #3:
My aircraft came with a panel or I downloaded one separately. How do I install it?
Hmmmm, alright, this is a bit trickier but not too bad. Okay, first of all,
all panels come with 3 parts: the picture of the panel, the panel
configuration and the gauges. When you download a panel for a particular
aircraft, it will include several BMP files, several GAU files, and a
PANEL.CFG file. Simply extract all BMP files and the PANEL.CFG file to the
<PANEL> directory of the aircraft in which you want to use the panel. Next,
extract all the GAU files to the <GAUGE> directory, located in the FS98 root
directory, usually <FLIGHT SIMULATOR>. Once you have completed this, your
gauges should be ready to use. Good luck!!!
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Situation #4:
I downloaded a texture file for one of my FS98 aircraft. How do I go about getting it to work?
Okay, easy. First thing to do is to extract the texture files to the
<TEXTURE> directory of the aircraft you wish to change textures for. Once
you have done this, you must edit the AIRCRAFT.CFG file found in the root
directory of the aircraft you are working with. Use any text editor to open
the file and look for the line that shows: texture=
After the =, type the file name of your texture file. All textures will have
the same filename but will have different extensions (0af, 1af, 2af, etc.)
Save the file and voila!!! Your aircraft should now have the new textures
applied to it.
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Situation #5:
I downloaded a scenery file but I don't know how to install it.
This is probably the most difficult to do. Okay, first look at your archived
scenery file. Depending on whether the scenery file is for a city, an
airport, or for the entire globe it may contain several BGL files, several
R8 files, several FSS files, and/or several OAV files. The BGL files are the
actual scenery data, whereas the R8, FSS, and OAV files are the textures for
the scenery. So, now that we know that, goto your FS98 root folder and find
the folder <SCENERY>. Once you have found it, go into it. Okay, now what you
must do is create a folder in the <SCENERY> folder with a name that is similar
to what the scenery actually is. Ex: Dallas/Ft. Worth Int'l Airport could be
something like <DFWAPT>. Once you have created that folder, go into it and
create these 2 folders: <SCENERY> & <TEXTURE>. Now, go back to your archived
scenery file and extract all the files as indicated in the table below:
| Files | Description | Location (Directory) |
| BGL | Scenery Data | <SCENERY> |
| OAV | Scenery Texures | <TEXTURE> |
| R8 | Scenery Textures | <TEXTURE> |
| FSS | Scenery Textures | <TEXTURE> |
NOTE: The directories specified are located in the <FLIGHT SIMULATOR>-->
<SCENERY>--><xxxxx>. Where <xxxxx> is the scenery directory you created for your
scenery.
Once you have those files in their proper places, start up FS98 and under the
pull-down menu WORLD, select SCENEY LIBRARY. Click OK on the first window
that appears. Then click FILES in the following window. Now, you can do this
one of two ways but I find the fastest is to just click ADD. Once you do
this, you will be given a window asking for a SCENERY AREA PATH. In this
line, type SCENERY\xxxxxx\SCENERY\*.BGL. Upon hitting the L, the other lines
will become active. In the SCENERY AREA TITLE, type whatever you would like
as the scenery name. It's usually best if you name it something so you will
know what it is but you can name it anything you would like. Next, select
the SCENERY AREA TYPE. This will depend upon what type of scenery you are
installing. Such as Dallas/Ft. Worth Airport would be a LOCAL area, Dallas
or North Texas would be a REGIONAL area, and a scenery file with static
aircraft for airports around the world would be a WORLD area. Okay, now that
you have selected that, click the box next to SCENERY AREA ACTIVE, to
activate the area. The SCENERY AREA LAYER is not critical but the lower the
layer, the higher the priority is for FS98. You can select whatever you
would like. Almost done. Now, click OK to get out of the SCENERY LIBRARY.
If the scenery you installed is NOT part of FS98, then you MUST goto
GOTO AIRPORT and select SCENERY FROM 6.0 AND BELOW, in order to see the
scenery. If the scenery you installed is just an enhancement to an existing
FS98 Airport or city, then you can goto that airport or area as you have
always done and you should see the changes. That's all!!!!
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Please note:
I will be adding HOW-TOs on incorporating your own scenery through the use of the
three programs:
Airport 2.12 by Pascal Meziat, Brian McWilliams and Tom Hiscox
SCASM/SCLINK by Manfred Moldenhauer and
Visual Object Designer 2.7 by Rafael Sanchez.
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Copyright © 1998 Flight-Line Center. All rights reserved.
Revised: November 28, 1998.